Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Prone
One creature that you can touch must make a Strength saving throw. On a successful save, the target is flung 15 feet up into the air. On a failed save, the target is flung 30 feet up into the air, and is knocked prone upon landing regardless of if it took damage from falling or not. A faint "zip" can be heard upon the target's launch.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the target also performs 1d4 midair somersaults for each slot level above 2nd. This may cause the target to become dizzy...
* - (Two rocks)
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