Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)

You shout and gesture at a creature within range that you can see and can see or hear you. The target must make a Wisdom saving throw or spend its next turn attempting to attack you. All actions, bonus actions, and reactions taken during this turn must target you or include you in its area of effect and the creature must use any movement necessary to attempt to stay within 60 feet of you. If you or your companions are fighting the creature or any of its companions, it has advantage on the save. On each subsequent turn until concentration ends, you can use your bonus action to taunt the creature again and cause it to spend its following turn attacking you. The effect ends immediately if you lose concentration or at the end of a targets turn if it cannot see or hear you and has made no attempt to attack you on that turn. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2019 10:15:49 PM
2
0
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Coming Soon

Spell Tags: Control Combat

Available For: Bard (Legacy) Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Wizard (Legacy) - War Magic

DrHoo

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