Level
                        
                        
                            1st
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            60 ft.
                            
                                        (30 ft. )
                                    
                        
                    
                            Components
                        
                        
                            
                            V, M *
                        
                    Duration
                        
                            
                                Concentration
                             1 Minute
                        
                    
                            School
                        
                        
                            Enchantment
                        
                    
                            Attack/Save
                        
                        
                            
                                
                            
                            WIS Save
                        
                    
                            Damage/Effect
                        
                        
                            
                                
                                Charmed
                            
                        
                    You create a 30-foot radius Sphere of raw meat centered on a point you can see within range. All Beasts, Familiars, and Summoned creatures who have an Intelligence of 4 or lower must make a Wisdom saving throw or become Charmed by you for the duration of the spell. While Charmed in this way, the creatures must spend all of their movement to move towards the center of the sphere, avoiding obvious damage.
A creature Charmed by this spell can repeat the saving throw at the end of their turns or whenever they take damage, ending the effect on a success.
* - (rancid meat)






 
    
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