Level
                        
                        
                            2nd
                        
                    
                            Casting Time
                        
                        
                            1 Bonus Action 
                            
                        
                    
                            Range/Area
                        
                        
                            Self
                            
                        
                    
                            Components
                        
                        
                            
                            V
                        
                    Duration
                        
                            
                                Concentration
                             1 Minute
                        
                    
                            School
                        
                        
                            Enchantment
                        
                    
                            Attack/Save
                        
                        
                            
                            None
                        
                    
                            Damage/Effect
                        
                        
                            Buff (...) 
                            
                        
                    You make sure your opponents stay down. You choose a number when you cast this spell and score a Critical Hit the next time you roll that number (in addition to rolls that normally score a Critical Hit) on an attack roll, at which point the spell ends.







 
    
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