Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Buff (...)
You make sure your opponents stay down. You choose a number when you cast this spell and score a Critical Hit the next time you roll that number (in addition to rolls that normally score a Critical Hit) on an attack roll, at which point the spell ends.
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