Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Special

When a Medium or Small creature you can see dies, you can use a Reaction to temporarily revive the creature as a Zombie under your control. On each of your turns, you can take a Bonus Action to mentally command any of the creatures you made with this spell if the creature is within 60 feet of you. You decide which Action the creature will take and where it will move on its next turn, or you can issue a general command, such as to guard a chamber or corridor. If you issue no commands, the creature takes the Dodge action and moves only to avoid harm. Once given an order, the creature continues to follow it until its task is complete.

When the spell ends, the creature stops obeying your commands and may become hostile.

Using a Higher-Level Spell Slot. The spell's range increases by 10 feet for each spell slot level above 2.

* - when a Medium or Small creature you can see dies

Spell Tags: Special

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric Sorcerer Warlock Wizard

Razmus

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