Level
7th
Casting Time
1 Action
Range/Area
1,000 ft.
(50 ft. *)
Components
V, S, M *
Duration
Concentration
10 Rounds
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning
You point your finger at the ground at the ground to a point within range. A whirling Tornado is summoned from that vortex point and reaches to the sky a minimum of 1000 ft into the air. If there is not at least 1000 ft of clearance the spell fails to form the tornado. If an existing storm exists (including magical) the spell is upcasted by 1 level. The whirl extends to 50 ft radius on the ground and 500 ft at its maximum height.
At the start of turn or the first time a creature or object not in possession of a creature is in 50 ft radius on a turn takes 10d6 bludgeoning damage from random debris and is in 75 ft radius must make a strength save not to be sucked in moved to within the whirl. A successful save means the creature found something anchored strong enough to hold onto. A creature that is flying or is not within reach of such an anchor automatically fails. Creatures with hover are able to make a save with advantage. On a failure they lose flying and hover until they exit the Tornado. At the beginning of a creature’s turn within the Tornado the DM determines randomly where within the Tornado the creature is located. At the end of that creature’s turn there is a 5% chance they are flung out in a random direction 200 ft. If they would hit the ground or another object they take falling damage (20d6 bludgeoning)
As an action you may move the vortex point up to 50 ft. Causing devastation in its path.
At higher levels the power is increased. For each level above 7th level the radius of each is doubled, the damage is increased by 5d6 bludgeoning, and the distance the vortex can be moved is increased by 10 ft, the range is increased by 1000 ft.
When you lose concentration of the spell the Tornado does not end. Instead it moves in a random direction (as DM determines randomly where) and continues to cause devastation until the end of the full duration.
When the spell ends the creatures and objects within the Tornado all fall to the ground. Creatures with hover can start flying again.
A creature that cast control weather can gain control of the Tornado gaining concentration.
* - (A Samara which is consumed or a pin wheel)
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