Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You call forth a plant spirit. It manifests in an unoccupied space that you can see within range and uses the Floral Spirit stat block. The creature resembles a plant of your choice. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

Floral Spirit

Medium Plant, Neutral

AC 11 + the spell's level

HP 30 + 5 for each spell level above 2

Speed 30 ft.

Initiative +0 (10)

    Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 16 +3 +3
    Mod Save
INT 2 –4 –4
WIS 8 –1 –1
CHA 6 −2 −2

Resistances Poison

Senses Darkvision 60 ft., Passive Perception 9

Languages Understands the languages you know

CR None (XP 0; PB equals your Proficiency Bonus)

Traits

False Appearance. While the spirit remains motionless, it is indistinguishable from a normal plant.

Actions

Multiattack. The spirit makes a number of Vine Whip attacks equal to half this spell’s level (round down).

Vine Whip. Melee Attack Roll: Bonus equals your spell attack modifier, reach 30 ft. Hit: 1d6 + 3 + the spell's level Bludgeoning damage. Instead of dealing damage, the spirit can Grapple the target (escape DC is your spell save DC). The spirit can have up to 1 creature Grappled this way.

* - (a gemstone flower worth 200+ GP)

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2025 3:56:11 AM
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Coming Soon

Spell Tags: Summoning

Available For: Druid (Legacy) Ranger (Legacy) Druid Ranger

Razmus

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