You conjure forth an illusionary vision of endless horror, blackening out the sun, causing the semblance of a solar eclipse that can be seen up to a mile in any direction, plunging the area into dim light. Any creature of your choice when you summon the eclipse that you can see within 300 feet of you must succeed an Intelligence saving throw. Creatures that fail the save take 15d8 + 20 radiant damage and are blinded until the eclipse ends. At the start of each of their turns, affected targets must repeat the saving throw or take the radiant damage again, success on consecutive saves does not end the blinded condition.
Creatures that succeed the initial saving throw take half the radiant damage but are frightened of the eclipse until it ends. Creatures who succeed the initial save do not need to make consecutive saves.
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