You and up to eight willing creatures within 30 feet step into a reflective surface, vanishing into the King’s Roads—an ancient, crumbling network of pathways hidden between worlds. The Roads do not follow the laws of the material plane, allowing travelers to cross vast distances in mere moments. However, they are treacherous, unpredictable, and home to things that do not welcome intruders. For those willing to risk the journey, they offer speed unmatched by any road of stone—but not all who walk them return.
To reach your destination, you must navigate the shifting paths. Make an Arcana (Intelligence) or Survival (Wisdom) check:
- DC 10 + (1 per 10 miles traveled) if traveling to a place you have physically visited.
- DC 15 + (1 per 10 miles traveled) if traveling to a place known only by description, legend, or distant sight.
On a Failed Check (Roll 1d6):
1-2. Wrong Path: You emerge somewhere unintended but thematically similar.
3-4. No Exit: The Roads twist upon themselves, preventing your escape. You must attempt the spell again, increasing the DC by 2 each time.
5-6. Something on the Roads: You come across something on the roads...
At Higher Levels.
When cast at higher levels, the Roads become easier to traverse
* - (a reflective surface large enough to glimpse one's full face)
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