Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

You or a creature you can see within range becomes enveloped in dense energy that expands outward. Each creature in a 10-foot-radius sphere must make a Strength saving throw. A target is pushed 25 feet away and takes 5d10 force damage on a failed save, or half as much on a successful one. When you cast the spell as a reaction on your subsequent turns, you can force an enemy that enters the sphere to make a Strength save. Being pushed back 15 feet and taking 2d10 force damage on a failed save or half as much on a successful one. While in the sphere ranged weapon attacks have disadvantage when entering or leaving the sphere.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damages increases by 1d10 for each slot level above 4th.

* - (A glass marble wrapped in platinum wire)

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

KanaMijura

Comments

Posts Quoted:
Reply
Clear All Quotes