You or a creature you can see within range becomes enveloped in dense energy that expands outward. Each creature in a 10-foot-radius sphere must make a Strength saving throw. A target is pushed 25 feet away and takes 5d10 force damage on a failed save, or half as much on a successful one. When you cast the spell as a reaction on your subsequent turns, you can force an enemy that enters the sphere to make a Strength save. Being pushed back 15 feet and taking 2d10 force damage on a failed save or half as much on a successful one. While in the sphere ranged weapon attacks have disadvantage when entering or leaving the sphere.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damages increases by 1d10 for each slot level above 4th.
* - (A glass marble wrapped in platinum wire)
Comments