Dust fires from your hand and grows to cover a 20 foot radius sphere, where it then forms into a size gargantuan trinket. The trinket is rolled randomly. Any creature in the radius is instantly pushed out of the radius, ending up on the closest space to the trinket that isn't directly inside of it. Creatures that are pushed this way must make a Constitution saving throw. On a failed save, the target takes 6d10 points of bludgeoning damage and is knocked prone, and on a successful save, the creature takes half damage and is not knocked prone. The trinket conjured weighs 16,000 pounds and will return to being dust when the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage is increased by 1d10 per spell level above 6th.
* - (a large handful of dust)
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