Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You create a whip of water that pulls one creature you can see within range to unbalance it. The target must make a Dexterity saving throw. On a failed save, the target takes 4d10 force damage, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, it takes half as much damage, and you do not pull it or knock it prone.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2024 7:11:06 AM
3
0
--
Coming Soon
3/5/2025 3:41:00 AM
12
14
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Coming Soon

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Druid Ranger Sorcerer Warlock Wizard

Chritonic

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