Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force
You create a whip of water that pulls one creature you can see within range to unbalance it. The target must make a Dexterity saving throw. On a failed save, the target takes 4d10 force damage, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, it takes half as much damage, and you do not pull it or knock it prone.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/5/2024 7:11:06 AM
|
3
|
0
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|
Coming Soon
|
|
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3/5/2025 3:41:00 AM
|
12
|
14
|
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|
Coming Soon
|
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