You reach out with a tendril of Thread and attempt to forcibly connect it to a creature that you can see within range. The target must make a Dexterity saving throw. On a failed save, the Thread is tethered to the target, connecting the two of you together and following the creature wherever it goes. At the start of each of its turns, the target takes 20 force damage. Both of you have disadvantage on Dexterity (Stealth) checks.
On a successful save, the target takes 20 force damage and is otherwise not affected. This spell does not end until either the creature is dead, the spell has dealt 60 damage total, or the target moves more than 60 feet away from you.
Using a Higher-Level Spell Slot. The maximum damage dealt by this spell increases by 20 for each spell slot level above 4.
Previous Versions
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3/5/2025 3:31:12 AM
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7
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8
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Coming Soon
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