Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing (...)

Choose a creature or object that you can see that is adjacent to a surface within range, like a floor, wall, or ceiling. The surface does not need to be made of a single contiguous material, but it must be mostly made of earth, rock, sand, stone, metal, ash, or other suitable earth-like materials, and it must be at least 6 inches deep for the spell to be cast.

You summon a solid spike out of the surface material to impale the target, which must make a Dexterity saving throw. On a failed save, the target takes 3d10 piercing damage, or half as much on a successful save. If the target is flat against the surface, such as a prone target being impaled from the ground, it has disadvantage on the saving throw and the damage increases to 3d12. The spike crumbles apart after the attack is complete.

Using a Higher-Level Spell Slot. The damage increases by 1d10 or 1d12 for each spell slot level above 2.

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2024 6:40:22 AM
2
0
--
Coming Soon
3/5/2025 3:26:55 AM
13
8
--
Coming Soon

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Druid Sorcerer Warlock Wizard

Chritonic

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