Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
None
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
You ward yourself in a hasty and impermanent barrier of magical energy to protect against an oncoming danger, granting you a protective ward until the end of your next turn.
The ward has hit points equal to 6d6 + your spellcasting ability modifier. If you would take damage, the ward blocks and takes that damage instead. The ward cannot block psychic or poison damage unless it is dealt by a direct attack. If the ward is reduced to 0 hit points, you take any remaining damage, and the spell ends.
Using a Higher-Level Spell Slot. The ward hit points increase by 2d6 for each spell slot level above 3.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/5/2024 6:43:34 AM
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2
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0
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Coming Soon
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3/5/2025 3:25:19 AM
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12
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7
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Coming Soon
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