Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
None
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect

You ward yourself in a hasty and impermanent barrier of magical energy to protect against an oncoming danger, granting you a protective ward until the end of your next turn.

The ward has hit points equal to 6d6 + your spellcasting ability modifier. If you would take damage, the ward blocks and takes that damage instead. The ward cannot block psychic or poison damage unless it is dealt by a direct attack. If the ward is reduced to 0 hit points, you take any remaining damage, and the spell ends.

Using a Higher-Level Spell Slot. The ward hit points increase by 2d6 for each spell slot level above 3.

* - when hit by an attack, just before you take damage

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2024 6:43:34 AM
2
0
--
Coming Soon
3/5/2025 3:25:19 AM
12
7
--
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Ranger Sorcerer Warlock Wizard Fighter (Legacy) - Eldritch Knight (Legacy) Fighter - Eldritch Knight

Chritonic

Comments

Posts Quoted:
Reply
Clear All Quotes