Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
None
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained

You cast out a net of electricity at a point within range. The net fills a 30-foot radius for the duration, is difficult terrain, and sheds dim light for 30 feet past its edges. Creatures in the area of the net when you cast this spell must make a Dexterity saving throw or be restrained and volted. A creature restrained by the net or another creature can use their action to make a Strength (Athletics) check against your spell save DC. If it succeeds, the affected creature is no longer restrained but is still volted. A creature that ends its turn within the net's area must make a Constitution saving throw or be volted.

While volted, the creature subtracts 1d4 from its melee or ranged weapon attacks as the residual electricity causes involuntary twitching. If the creature takes additional lightning damage before the condition ends, arcane electricity overloads its optical nerves, and it must make a Constitution saving throw. On a failed save, the creature is blinded until the end of its next turn. On a successful save, the creature is blinded until the start of its next turn.

Alternatively, if the creature takes fire damage before the condition ends, a concussive blast wracks the target's mind, and it must make a Wisdom saving throw. On a failed save, the creature is stunned until the end of its next turn. On a successful save, the creature is stunned until the start of its next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2024 5:11:03 AM
4
0
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Coming Soon
3/5/2025 3:27:44 AM
8
8
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Coming Soon

Available For: Ranger (Legacy) Artificer (Legacy) Ranger Rogue (Legacy) - Arcane Trickster (Legacy) Rogue - Arcane Trickster

Chritonic

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