You attempt to send one creature that you can see within range to face a celestial judge. The target must succeed on a Charisma saving throw or face judgement. If the target failed its saving throw, at the end of your next turn, it returns to the space it previously occupied, or the nearest unoccupied space. As it returns, it takes 8d8 radiant damage. If the target is undead or a fiend, it takes 10d8 radiant damage instead. Additionally, the creature suffers from the effects of forced planar travel and cannot take a reaction until the end of its next turn.
Moreover, on its next turn, it must choose whether it uses its movement, an action, or a bonus action; it is only able to use one of the three. Undead and fiends are paralyzed instead of this effect.
Previous Versions
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9/5/2024 4:20:53 AM
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3/5/2025 12:09:27 AM
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3/5/2025 2:48:22 AM
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6
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