Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (15 ft. )
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Force

Choose one creature that you can see within range which has blood. That creature must make a Constitution saving throw. On a failed save, the target takes 3d10 force damage as you attempt to pull its blood out. On a successful save, the target takes half damage.

If this damage reduces the target to 0 hit points, its blood bursts from within its body, spraying nearby foes with gore and spikes of enchanted blood. Each creature within 15 feet of the target must make a Dexterity saving throw. On a failed save, a creature takes 3d10 force damage. On a successful save, the target takes half damage.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 2.

Previous Versions

Name Date Modified Views Adds Version Actions
5/31/2024 9:28:01 PM
2
0
--
Coming Soon
9/5/2024 4:22:10 AM
6
0
--
Coming Soon
3/5/2025 2:47:28 AM
22
12
--
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

Chritonic

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