Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Force

Dark magic suffuses your hand in an attempt to crush the bones of a creature that you can see within range. The target must make a Constitution saving throw. On a failed saving throw, the target takes 4d6 force damage, and until the end of its next turn, its speed is halved and it has disadvantage on weapon attacks. On a successful save, it takes half as much damage and suffers no other effects. If the target is undead, it has disadvantage on the saving throw.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

Previous Versions

Name Date Modified Views Adds Version Actions
5/31/2024 9:24:19 PM
2
0
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Coming Soon
5/31/2024 9:27:24 PM
3
0
--
Coming Soon
9/5/2024 4:30:21 AM
4
0
--
Coming Soon
3/5/2025 2:45:44 AM
16
11
--
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

Chritonic

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