You play a single and powerful but discordant note on an instrument you must use as a focus for this spell. The effect of this spell is determined by the type of instrument used in its casting.
Wind: A reverberating wave of sound emanates from you. Creatures within a 20-foot-radius of you must make a Constitution saving throw, taking 4d8 thunder damage and becoming deafened for 1 minute on a failure, or half damage and not deafened on a success.
Percussion: A powerful beat sends a shockwave of energy from your space. Creatures within a 20-foot-radius of you must make a Strength saving throw or suffer 4d8 thunder damage and be pushed away a number of feet relative to their size: Gargantuan 0 ft.; Huge 5 ft.; Large 10 ft.; Medium 20 ft.; Small 30 ft.; Tiny 50 ft. On a successful save a creature takes half damage and isn't pushed.
Strings: A discordant note stuns creatures within a 20-foot-radius. Creatures that can hear must make a Constitution saving throw or suffer 4d8 thunder damage and be Stunned for up to 1 minute. At the end of each of their turns they can repeat the saving throw to end the condition early. On a successful save, a creature takes half damage and isn't stunned.
* - (an instrument of your choice required for casting)
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