Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Force

You summon an aqueous harpoon, which you hurl at a creature that you can see within range. Make a ranged spell attack. On a hit, the target takes 3d10 force damage, and the harpoon is embedded into the creature's body, weighing it down and reducing its movement speed by 10 feet. Additionally, as a bonus action after casting this spell and on subsequent turns, you can teleport in a wave of water to an empty space within 5 feet of the creature, as long as the two of you are on the same plane of existence.

An affected creature can use their action to make a Strength (Athletics) check against your spell save DC to remove the harpoon. On a success, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 4.

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2024 3:06:09 AM
3
0
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Coming Soon
3/5/2025 2:01:13 AM
12
16
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Coming Soon

Available For: Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Warlock (Legacy) Druid Paladin Ranger Warlock

Chritonic

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