Level
Cantrip
Casting Time
Special
Range/Area
Touch
Components
None
Duration
Special
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Combat (...)

Bleed requires a weapon to cast. It is not a spell but a status effect based on the Bleed system from Elden Ring. Upon Hitting an Enemy with a serrated or tearing weapon you can Inflict a Bleed Charge. Depending on the Level of Bleed ( Minor Bleed+, Tear Bleed+ , Major Bleed+ ) [ all can be searched under my name ] The weapon may require more or less bleed charges and may cause more or less Dmg.
BLEED can be found on some of My Homebrew weapons, if you wanna use it please use it as intended, not as a spell, though nothing is stopping you from doing so.

Bleed Does NOT work on [ Constructs , Ghosts or similar, Undead that don't bleed, Oozes, and anything that doesn't bleed. ]

BETTER DESCRIPTION
Example 
Your Fighting an Opponent, All Opponents have a BLEED METER which can be filled by inflicting BLEED CHARGES  , All enemies have the same required Charges, what changes the required amount of charges needed is the Weapon and Bleed Type.
You attack the Enemy, and while your blade is embedded in his flesh you may use a SUB ACTION to inflict a Bleed Charge which does 0 Dmg  
however Upon inflicting 5-6 Charges Your opponent Takes 1d20 Damage With Advantage.
DEFENSE AGAINST BLEED
Enemies and Players may use an SUB ACTION 
to roll a CON SAVE to stop bleeding, which will eliminate one of the inflicted charges.
SUB ACTION is called ( STAVE FLOW )

APPLYING BLEED TO YOUR WEAPON
This Is not a Spell or any kind of Magic, this is a system implemented for partial realism, and as a way to take out bigger opponents for Monster hunting.
that being Said. to APPLY Bleed to your weapon entirely depends on The Shape,
 for example [ any weapons with Teeth, Scythes, any weapon that rips or expands in wounds. ] 
however if your weapon DOES NOT have teeth and you want to forge teeth into it using smithing tools or a grind stone, you must roll for DEX to succeed ( below 8 fails )
upon failing your weapon WILL BREAK, If your weapon is already enchanted you must roll Above ( 12 ), if failed the current enchantment is removed, but bleed is still applied.

BLEED REQUIREMENT LIST
Scythes - War Scythes - Similar built weapons. = 4 Charges required.
[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
Sword Breaker = 3 Charges Required ( Enemies can Stave 2 Charges instead of 1 )
[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
Parry Knife - Serrated Knife - Saw . = 7 Charges required 
[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
Saw Sword - Serrated swords - Hook Swords = 6 Charges Required.
[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
Great Scissors = 5 Charges Required 
[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
Chainsaw = 2 Charges Required ( Causes 1d10 Dmg instead of 1d20 )
[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
CUSTOM TEETH ROLLS
roll a D20 upon adding teeth to your weapon and succeeding. Remember what you rolled and make sure it's somewhere on your person.
>>>>>>>>>>>>>>>>>>>>>>>>
20 = 2 charges required (  Causes 1d10 Dmg instead of 1d20 )
{
19-17 = 3 Charges required ( Enemies Can stave 2 Charges instead of 1 )
{
16-14 = 4 Charges Required ( Enemies Can stave 2 Charges instead of 1 )
{
13-11 =  5 charges required 
{
10-8 = 6 Charges Required
{
7-5 = 7 Charges Required
{
4-1 = 8 Charges Required ( Teeth are Dull, instead of 1D20 dmg, your weapon does 1d8 dmg ) practically failed.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2025 9:41:45 PM
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3/2/2025 10:04:46 PM
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3/5/2025 2:06:29 PM
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3/5/2025 2:21:28 PM
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1
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Spell Tags: Damage Utility Combat

Available For: Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

Saintai_Slaymoor

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