This spell causes a 3 foot long blade of intense and tangible light to extend from the end of a copper rod. This blade functions like a short sword, except that it inflicts 1d6 hit points of fire damage plus 1d6 of another type of damage which is determined by the caster. The secondary damage and color of the blade is often based on the caster’s alignment, but there is some flexibility. The alignment, color and damage type of the blade is as follows: lawful good/blue/radiance, neutral good/violet/psychic, chaotic good/ green/lightning, neutral/white/cold, lawful evil/red/force, neutral evil/yellow orange/acid, and chaotic evil/dark purple/necrotic.
The sword of light can cut through up to 1 inch of non-magical material, and will ignite any flammable objects that it touches. If the copper rod leaves the caster’s hand for more than 1 round, the spell ends and the blade vanishes. Swords of light cannot pass through each other, though they will create a rather dramatic display of light and sound when they come into contact.
If the caster rolls a natural 1 on any attack with the sword of light, they inflict 1d6 hit points worth of fire damage upon themselves.
Although the copper rod needn’t be absolutely perfect, it will still cost around 1 gold piece to fabricate. Considering the cost and the fact that it is reusable, many casters will add decorative etchings to the rod, making it a unique work of art, though this is not strictly necessary. The rod has no inherent magic, but could be imbued with its own magical abilities if the caster so desired.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 points of fire damage or 1d6 points of secondary damage (caster’s choice) for each slot level above 1st.
* - (a copper rod exactly 1 inch in diameter and 10 inches long)
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