This spell is very... different... to others
This spell is a charging spell. The way this works is that the caster charges it for a specific amount of turns of up to 7 and can release this spell at any time in between those turns.
For reference this is the table of damage that the spell uses:
Using immediately: 1d4 Radiant damage at 5ft.
Charging for 2 turns: 1d6 Radiant damage at 10ft
Charging for 3 turns: 1d8 Radiant damage at 15ft
Charging for 4 turns: 1d10 Radiant damage at 25ft
Charging for 5 turns: 1d12 Radiant damage at 30ft
Charging for 6 turns: 1d20 Radiant damage at 50ft
Charging for 7 turns: 1d100 Radiant damage at 75ft
Each attack is a cone.
When the caster begins using this spell they gain several effects:
1. Immobile - The caster cannot move or take an action while charging this spell. Charging or casting the spell must be their action.
2. Vulnerable - The caster takes 1.5x normal damage that s/he would've taken any round that s/he is charging the spell.
3. Aggravating - Each enemy on the playing field within a 75ft radius must attack the caster on their next round.
Casting at higher spells levels will increase the number of dice rolled for damage but only on every other level.
Casting at 1st level: 1 Die
Casting at 3rd level: 2 Dice
Casting at 5th level: 3 Dice
Casting at 7th level: 4 Dice
Casting at 9th level: 5 Dice
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Posted Nov 10, 2022I don't hate this, but its really underwhelming for what it does. Definitely a trap.
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Posted Nov 11, 2022Very fair. I made this when I was like 14 as a joke so its definitely not written very well. Doubt I'll revise it either, its a gag spell.