Two illusory duplicate of yourself appear in adjacent spaces, regardless of whether the spaces are occupied. Until the spell ends, the duplicates move with you but they play different musical instruments, and the group (including yourself)
For each illusory duplicate you must roll for its benefit to the Illusory Troupe.
D4
1: You gain +2 for all Performance, Intimidation, or Deception rolls.
2: Add Advantage to all Bardic spells until the spell ends.
3: Your Bardic spells gain +2 for all spell DC checks that enemies must make.
4: Up to 4 friendly characters gain 2d8 temporary hit points.
Each time a creature hits you with an attack roll during the spell’s duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit instead of you, and the duplicate is destroyed. The duplicates otherwise ignore all other damage and effects. The spell ends when all three duplicates are destroyed.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you create one new illusory duplicate. Roll on the table to determine what benefit it gives.
* - (At least one hand must be holding a musical instrument. )
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