Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Choose one creature within range. Their life force begins to unravel, causing their energy to slowly bleed away while empowering you. The target must make a Constitution saving throw.

  • On a failure: The target takes 2d8 necrotic damage immediately, and then 1d8 necrotic damage at the start of each of its turns for the spell’s duration.
  • On a success: The target takes half initial damage and does not suffer the recurring effect.

Additional Effect – Vital Arcana:

  • While the spell is active, you gain temporary hit points equal to the necrotic damage dealt each round (minimum 1).

At Higher Levels:

  • When cast using a spell slot of 3rd level or higher, the initial damage increases by 1d8, and the recurring damage increases by 1d8 for every two slot levels above 2nd.

Available For:

BlackHippy1642

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