You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, the target finds themself surrounded by a dream-like sequence created by you, no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.
The dream includes sound, temperature, and other stimuli, also evident only to the creature.
The target can use its action to examine the dream with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the dream is an illusion, and the spell ends.
While a target is affected by the spell, the target treats the dream as if it were real. The target rationalizes any illogical outcomes from interacting with the dream. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall; it was pushed, it slipped, or a strong wind might have knocked it off.
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