Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Combat (...)

Sequester a large amount of magical energy and discharge the accumulated force into one of the following effects.

Beam. Fire the magical energy into the shape of a piercing blast and target one creature you can see within range, dealing 1d10 Piercing damage on a hit.

Barrage. Summon a ball of light that shatters into countless tiny bright motes of kinetic energy, which then rise into the air and descend on a target creature you can see within range. The creature must succeed on a Strength saving throw, or take 1d8 Bludgeoning damage.

Bifurcate. Project the magical energy into a solid blade of condensed hard light which can be used to slash at a target within 10 feet of you. Make a melee spell attack, dealing 2d4 Slashing damage on a hit.

The damage from this spell ignores resistance to piercing, bludgeoning or slashing damage.

Cantrip Upgrade. At Level 5, the damage of Beam increase by 1d10 (2d10), Barrage increases by 1d8 (2d8) and Bifurcate makes two melee spell attacks, which, you can direct the attack at the same target or at different ones. At level 11, damage increases to 3d10 and 3d8, and you make three melee spell Attacks, and at Level 17 the damage increases to 4d10 and 4d8 and you make four melee spell attacks.

Previous Versions

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2/22/2025 3:14:08 PM
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Spell Tags: Damage Combat Special

Available For: Wizard

TheSmartGuyKeon

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