You unleash a powerful axe kick, generating a concussive force that knocks enemies backward. Each creature in a 10-foot cone in front of you must make a Strength saving throw. On a failure, they take 3d8 force damage, are knocked prone, and are pushed 5 feet backward. On a success, they take half damage and are not moved.
This attack ignores resistance to nonmagical bludgeoning damage and can break fragile surfaces, such as wooden doors or brittle stone.
Multiplying Spark Variant:
If you cast this spell while concentrating on another spell, you can instead use a swift high kick at a target within 20 feet. This attack deals only 2d6 force damage, but the target must make a Constitution saving throw or be dazed (disadvantage on attack rolls and ability checks) until the start of your next turn.
Comments