You perform a ritual to create a doll with the exact likeness of one Humanoid with whom you are familiar. For the duration, that Humanoid is considered Cursed.
You have a telepathic link with the Cursed target while the two of you are on the same plane of existence. On your turn, you can use this link to issue commands to the target (no action required), such as “Attack that creature,” “Move over there,” or “Fetch that object.” The target must succeed on a Wisdom saving throw against your Spell Save DC or it must do its best to obey on its turn. If it completes the order and doesn’t receive further direction from you, its will returns to it until given another order.
You can command the target to take a Reaction but must take your own Reaction to do so under the same conditions.
You may also take an Action to break one of the appendages of the doll in order to do harm to the Cursed target. Detaching an appendage also triggers a Wisdom saving throw against your spell save DC; however, on a failure, the Cursed target takes 1d8 Necrotic damage. On a success, the target takes half damage. Destroying the entire doll at once will do 8d8 Necrotic damage, subtracting the number of appendages that have already been removed, not to exceed 8d8 total damage.
The Curse can only be removed by a Remove Curse spell cast upon the target's doll or following the destruction of the doll.
Using a Higher-Level Spell Slot. You can create multiple dolls as long as you have the materials required to do so. You may create an additional doll for every two spell levels above 5th.
* - (A doll shaped from clay, diamond dust worth 100 gp, and organic material from a target Humanoid)
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