An arc of lightning flashes from you, then condenses at a chosen point within range as a glowing blue crackling bead for the duration. When the spell ends, the bead explodes as a Ball of Lightning that arcs multiple forks of lightning acroiss the area, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Electrical damage equal to the total accumulated damage on a failed save or half as much damage on a successful one. Creatures wearing Metal armour are at Disadvantage to this save.
The spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended.
If a creature touches the glowing blue bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode doing maximum damage to the creature that touched it. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or collides with a solid object, the spell ends, and the bead explodes as a Ball of Lightning.
When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The base damage increases by 1d6 for each spell slot level above 7.
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