You create six crackling balls of lightning in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one of the balls of lightning, sending it streaking toward a creature you choose within 90 feet of you. If attacking a creature with one, make an attack roll: the target takes 3d6 lightning damage on hit.
Alternatively, you can chose two points in the air nor more than 15 feet apart, sending two lightning balls to create a wall of lightning that sparks in the air. A creature passing through this space must make a Dexterity saving throw, taking 2d6 on a failed save, or half on a success. Enemies wearing metal armor have disadvantage on this saving throw. Once a lightning wall has been created, it cannot be moved, and dissipates when the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for both the lightning walls and balls for each slot level above 3rd.
* - (amber with a copper wire threaded through it)
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