Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Choose one creature that you can see within range which has blood. That creature must make a Constitution Saving Throw. On a failed save, the target takes 3d10 necrotic damage. On a successful saving throw, the target takes half damage.
If this damage reduces the target to 0 HP, its blood bursts from within its body, spraying nearby foes with gore and spikes of enchanted blood. Each creature within 15ft of the target must make a Dexterity Saving Throw. On a failed save, the creature takes 3d10 necrotic damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage dealt increases by 1d10 for each slot level above 2nd.
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