Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold
Waterball
A bright surge of water streaks from you to a point you choose within range, then crashes with a deep roar into a swirling explosion of water and ice. Each creature in a 20-foot-radius sphere centered on that point makes a Dexterity saving throw, taking 8d6 cold damage on a failed save or half as much damage on a successful one.
Non-magical fires in the area are extinguished, and surfaces become slick with ice and water.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
* - (a ball of water and salt)
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