Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
All

You brandish the melee weapon used in the spell’s casting, which is enveloped by an energy of your choice.  Choose between Force, Fire, Cold, Lightning, Thunder, or Necrotic.  The next time you hit with an attack with this weapon, it deals 3d4 of the selected damage type in addition to its normal damage.

Using a Higher-Level Spell Slot. Add 2d4 for each spell slot level above 1.

* - (a melee weapon)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard Fighter (Legacy) - Eldritch Knight (Legacy) Fighter - Eldritch Knight

jslayer08

Comments

Posts Quoted:
Reply
Clear All Quotes