Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Additional

You touch a nonmagical weapon that is both equipped and matching that of your true weapon. Until the spell ends, that weapon becomes a magical manifestation of your true weapon , adding a +1 bonus to attack rolls and damage rolls, as well as an additional 1d6 damage of your true weapon's nature.

You must know and call out the name of your true weapon in order for this to activate.

During the duration of this spell, magical bolts/arrows are manifested to make any ranged attacks. No ammunition is expended while attacking.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

Spell Tags: Buff

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Rogue (Legacy) - Arcane Trickster (Legacy) Rogue - Arcane Trickster

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