You conjure a sphere of immense gravitational force, a swirling black mass no larger than a fist, that hovers in an unoccupied space within range. The sphere warps gravity around it, causing space to shimmer with distorted air.
Any creature that ends its turn within 5 feet of the singularity must make a Strength saving throw. On a failed save, the creature takes 2d6 force damage and is pulled 5 feet toward the sphere. On a success, it takes half damage and resists the pull.
As a bonus action on your turn, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must immediately make the saving throw against its effects.
If you move the sphere into a space occupied by a creature, that creature must also make the saving throw. The sphere stops moving this turn if it impacts a creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (a fragment of dense metal)Previous Versions
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3/12/2025 6:48:43 PM
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