Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Force

You conjure a sphere of immense gravitational force, a swirling black mass no larger than a fist, that hovers in an unoccupied space within range. The sphere warps gravity around it, causing space to shimmer with distorted air.

Any creature that ends its turn within 5 feet of the singularity must make a Strength saving throw. On a failed save, the creature takes 2d6 force damage and is pulled 5 feet toward the sphere. On a success, it takes half damage and resists the pull.

As a bonus action on your turn, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must immediately make the saving throw against its effects.

If you move the sphere into a space occupied by a creature, that creature must also make the saving throw. The sphere stops moving this turn if it impacts a creature.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

* - (a fragment of dense metal)

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2025 6:48:43 PM
3
0
--
Coming Soon

Spell Tags: Damage Combat Dunamancy

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard Druid - Circle of Wildfire (TCoE)

AuroraLight_x

Comments

Posts Quoted:
Reply
Clear All Quotes