You think of a target and two shadow snakes come out of your outstretched arms as you give out a yell. The snakes take the most direct rout to the target and they may go through walls. If the target is out of range, the snakes dissipate. If the target is in range, the snakes do 7d12 damage at the beginning of every turn, they restrain the target, and the target is at risk of suffocating. The target may use its action to make a strength saving throw against the snakes. On a success the snakes dissipate. The snakes last for 3 rounds, or 18 seconds, after which they dissipate and the target is stunned until the end of its next turn.
At Higher Levels. At level nine this spell does 2d12 extra damage.