Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Cold

With your control of water you harden the moisture around you into frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. After the temporary hit points are gone the armor melts off.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot.

* - (A drop of Titan sweat)

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2025 12:34:01 AM
2
1
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Coming Soon

Spell Tags: Damage Buff Warding

Available For: Wizard

JumpUntilYouFly

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