You play a musical tune on your instrument creating 4 glowing notes that appear anywhere of your choice within the 40 feet. They give off a low glow illuminating 5 feet even in magical darkness. As a bonus action on your turn or as a reaction to you or a friendly creature being hit, you can move the glowing notes 15 feet. If a creature touchers one of the notes and with your permission they are automatically teleported within 5 feet of a different glowing note. Role a d4 to determine location.
Detonation: As an action you can cause 1 or all of the notes to glow brightly and explode dealing damage within 10 feet of each of them. The damage is 5d4 physic damage for each note, and the creature cannot hear anything until the end of your next turn. Each creature has to make a charisma saving throw for each note that they are damaged by, and if they succeed they talk half damage and their hearing is not affected.
* - (a musical instrument and chicken feathers )
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