You grab a swath of space and twist it into a funnel. For the duration of the spell, you may use a bonus action to release your grip on the woven space and begin jumping through space back to the start of the funnel, similar to teleportation. As an alternative, you may perform an action to touch a creature (at most 1 size different from your size) and transfer the woven space to them, immediately initiating a jump. The jumper’s velocity before jumping is directed to the angle they exit the funnel.
At one hour, the spell deforms (no jump occurs if the spell deforms). If you lose concentration from taking damage, falling unconscious, attempting to cast another spell that requires concentration, or attempting to use an item with both hands, the jump will immediately initiate (your other spell will fail). Furthermore, if any creature teleports into or out of the space 30 feet around you, the spell will also deform. Space can’t handle that kind of stress!
Jumps take 6 seconds, regardless of distance. If any obstacles of a similar size to the jumper are crossing the line of woven space where you have traveled since beginning the spell, the jumper rolls a constitution check against your spell save DC (even if you are the one jumping). On a failed save, the jumper takes 1d8 damage per obstacle collided with. On a successful save, they take no damage. The obstacles take no damage.
At level 5, you may cast two woven spaces. They may lead to the same spot or two different spots. This takes up the use of both hands.
At level 11, your woven spaces no longer require concentration (they still require the use of your hands). You can also send objects through your woven spaces, but if they pass through any obstacles, you receive damage instead of them.
At level 17, you can choose to reinforce your woven spaces as you jump through them, allowing them to maintain their shape for one more jump. Any creature that touches the tip of the funnel can then choose to jump through for the duration of the spell. You and your allies no longer take damage when passing through your woven spaces.
Comments