When you speak the word, this ball of bunnies activates and can be rolled like a ball toward an enemy. It enlarges as it rolls and any enemy in its path takes 1d10 force damage. The ball gains momentum and size as it rolls and gains 1d10 force damage per 30 feet traveled. It cannot travel through non-living entities. The ball returns to you on your next turn, using your bonus action to retrieve it, and hits any creatures again on its return path directly back to you - doing damage respective to that done on it's original path. The ball immediately begins its return to the caster if it hits a non-living obstacle before reaching the full 120ft. Affected creatures must succeed on a DC 14 Dexterity saving throw. If a creature succeeds they take half damage.
* - (Spherical Bunny Ball Model, thrown in direction the spell is intended to strike, and the spoken word to activate it)
Level
1st
Casting Time
1 Action
Range/Area
120 ft.
(120 ft. )
Components
V, S, M *
Duration
Special
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Comments