Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
(30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
You wager your fate with your patron, risking divine favor or wrath. Ch
\oose a target and Roll a d20. The better the role the stronger your patron’s aid—or their punishment.
Patron’s Response
- 🎲 20 (Jackpot!): Your patron is overjoyed. You regain one expended 1st-level spell slot. The target takes 3d8 radiant/necrotic damage, and you gain temporary hit points equal to half the damage dealt.
- 🎲 19-18 (hey that’s pretty good): Your patron is pleased. The target takes 2d8 radiant/necrotic damage, and you gain temporary hit points equal to your spellcasting modifier.
- 🎲 17-15 (nice!): Your patron grants minor favor. The target takes 1d8 damage, and you gain a +1 bonus to your next attack roll or saving throw within 1 minute.
- 🎲 14-6 (meh): Your patron acknowledges the gamble but offers only a faint boon. You deal damage equal to your spellcasting modifier, and nothing else happens.
- 🎲 5-2 (Unlucky!): Your patron is unimpressed. Instead of aiding you, the spell backfires, dealing 1d6 damage to YOU instead of the target.
- 🎲 1 (Catastrophic Failure!): Your patron is angry at your poor wager. The spell goes off behind you damaging anything in range
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