Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Creation
You harness raw magic to conjure a stockpile of ammunition. Roll 1d20—you create that many pieces of ammunition of your choice: arrows, bolts, bullets, darts, or sling stones. These projectiles are real and permanent, functioning exactly like regular ammunition for any compatible weapon.
• The ammunition is nonmagical but flawlessly crafted.
• It does not disappear after being fired or used.
• You can store, sell, or trade this ammo like any ordinary ammunition.
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