You create an invisible magical trap in a 5-foot square that remains dormant until triggered. The trap cannot move once placed. You can choose one of the following triggers:
A creature stepping on the trapped space
A door, chest, or object being opened or touched
A specific type of creature (e.g., non-cultists, elves, anyone without a cult symbol)
A verbal phrase or magical effect occurring within 10 feet
When triggered, the trap unleashes an effect of your choosing:
1. Arcane Shackles: The target must make a Dexterity saving throw or be restrained by shadowy chains for 1 minute (DC = your spell save). They may attempt to break free using a Strength check (DC 15) at the end of each turn.
2. Psychic Feedback: The target must make an Intelligence saving throw or take 4d6 psychic damage and become stunned for 1 round.
3. Dark Pulse: A burst of void energy deals 3d10 necrotic damage in a 10-foot radius, affecting all creatures except the caster. Affected creatures must make a Constitution saving throw to halve the damage.
4. Summon Void Tendrils: Black tendrils erupt from the trap’s location, attempting to grapple any creatures within 5 feet. They must make a Strength saving throw or be restrained for 1 minute.
Additional Features:
Dispel Magic can deactivate the trap (DC = 10 + your spellcasting modifier).
Creatures with Detect Magic active can sense the trap’s presence but not its effect.
If you cast this spell again, any previously placed Eldritch Snares fade immediately.
* - (a shard of obsidian and a drop of blood))
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