Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, M *
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
Control (...)
This spell allows the user to mix blood and a handfull of mud to create a creature, a blood golem.
This creature is controled by its caster, having its own turn. This spell can be used once per long day and is exclusive to the mineral mastery Ninive race. The caster must stay conscious, or else the creature is no longer controlled and become à true neutral entity roaming the field.
Like all other blood spells, it require an open wound to cast, and if no bonus action is taken to stop the bleeding, 1d4 damage will be dealt to the caster at the end of the turn.
* - (Mud and blood)
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