Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
(10 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Radiant
A Medium sphere of unstable energy appears in an occupied space within range. When the spell is cast, and as a bonus action on each of your turns afterwards until the spell ends, you can cause the sphere to send a burst of energy in a 10 foot radius. Creatures in the area must make a Dexterity saving throw, taking 2d8 damage on a failed save and half that on a successful save. Whenever the sphere is activated, roll a d8 to determine the damage type of the energy burst.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
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