Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (10 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Radiant

A Medium sphere of unstable energy appears in an occupied space within range. When the spell is cast, and as a bonus action on each of your turns afterwards until the spell ends, you can cause the sphere to send a burst of energy in a 10 foot radius. Creatures in the area must make a Dexterity saving throw, taking 2d8 damage on a failed save and half that on a successful save. Whenever the sphere is activated, roll a d8 to determine the damage type of the energy burst.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard Artificer

Valencrow

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