Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing

You make energy flow over to a creature, making it course through their spirit healing them for 1d6 healing, it cannot be used on a creature that has been reduced to 0 hit points or on a creature with 1/4 of their hit point maximum left.

Cantrip Upgrade. The healing increases by 2d6 when you reach 5 (3d6), 11 (5d6) and level 17 (7d6).

Previous Versions

Name Date Modified Views Adds Version Actions
11/23/2024 1:47:25 AM
1
0
1
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11/23/2024 1:53:47 AM
1
0
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11/23/2024 2:10:34 AM
1
0
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11/23/2024 2:14:17 AM
4
0
--
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11/23/2024 2:52:19 AM
7
0
--
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11/23/2024 3:03:49 AM
5
0
--
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11/23/2024 4:14:55 AM
12
0
--
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11/23/2024 4:50:18 AM
12
0
--
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11/23/2024 5:08:55 AM
13
0
--
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11/23/2024 2:00:33 PM
25
0
--
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11/24/2024 3:46:36 AM
20
0
--
Coming Soon
3/18/2025 9:26:35 PM
22
4
--
Coming Soon

Spell Tags: Healing

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Bard Cleric Druid Paladin Warlock - Celestial Patron

DrJiM3m3r

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