Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
M *
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
Ranged
Damage/Effect

The caster pulls every dagger currently in their inventory out and causes them to spin in a circle in front of them. Upon activation, the caster has two choices: intimidate and attack. If the caster chooses to intimidate, they gain +5 to every intimidation attempt while the spell is active. If the caster chooses to attack, every single dagger is thrown at incredible speeds at the chosen enemy. This attack ignores AC, and the caster instead has to roll above a 13 on a d20 to succeed. Upon a successful hit, the caster must roll 1 d20 for every dagger used, and any number lower than 8 results in that dagger breaking permanently. Daggers that succeed this check are immediately returned to the casters inventory, unequipped. This attack does nD6+1 damage, where n is equal to the number of daggers used to cast this spell.

* - (Dagger)

Available For: Rogue - Arcane Trickster

BootKid180

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