You perform a forbidden dance that allows you to take control of your opponents blood. The target must succeed on a Constitution saving throw or have the Charmed and the Paralyzed conditions for the duration. The target automatically fails if it can’t understand your command.
While Charmed and Paralyzed, the creature takes 5d10 Psychic damage if it acts in a manner directly counter to your command. It can take this damage more than once each day.
You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends unless the spell is cast with a 9 spell slot.
A Remove Curse, and [Tooltip Not Found] spell is cast targeting this spell than this spell ends. If you do not perform this dance once a week targeting the same creatures than the spell ends on those creatures.
Using a Higher-Level Spell Slot. If you use a spell slot of 5 level or higher you target one additional creature for every higher level used. If you cast this spell at 9 level than youmay target up to twenty-five creatures, however if you target twenty-five then all of those creatures have advantage on the saving throw.
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